﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Assets.Script.BattleSystem.SyncModle
{
    public class EnemySyncData_Body
    {
        //同步部分
        public int animIndex = 0;
        public int atkInex = -1;
        public SpaceInfo spaceInfo;

        public override string ToString()
        {
            return $"{nameof(animIndex)}: {animIndex}, {nameof(atkInex)}: {atkInex}, {nameof(spaceInfo)}: {spaceInfo}";
        }
    }
}
